2month Progress Report
It's been about 2 months since I dropped the first demo, what a rough experience that was - BUT I got some fantastic feedback so let's take a look at some of the things that have been done in the past 2 months. I'm currently finishing up the mid/end boss for Level 2 and then we should be seeing a new demo.
Changes:
1. Made Peashooter more powerful.
2. Fixed Boss Timeout triggering if Boss was destroyed.
3. Shrunk Player, Enemy, Bullet hitbox.
4. Added an Alternate-Attack for weapon upgrades.
5. Fixed Weapon Spawners.
6. Weapon Pickups have a visiaul tag.
7. Made Enemy Bullets consistant sizes.
8. Gave the Boss a HP Bar.
9. Adjusted Player weapon locator.
10. Animated some Bullet sprites & fixed transparent issues.
11. Made Boss Rockets more aggressive.
12. Train has same level of detail as player to suggest it's not a background object.
13. Made Boss's desperation attack more aggressive.
14. Added chip-damage to Big Drone Enemies.
15. Added Mines.
16. Changed color of Fast-Moving Ships in L2 + Added more afterburners.
17. Added sparks to Crane-Enemy Weakpoints.
18. Boss won't call reinforcements if destroyed
Get METAL CRISIS
METAL CRISIS
A Tribute to SHMUPs of the PS1-era.
Status | In development |
Author | EAR |
Genre | Shooter |
Tags | einhander, ps1, Shoot 'Em Up, stg |
Languages | English |
More posts
- Demo1 Update61 days ago
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